Knight 360

Knight 360

Walk, spin and spin monsters! You will have to go through many levels to clear the world of ghosts and skeletons!
Prove to everyone that you are the most unsurpassed knight who can defeat all enemies! Fight enemies, beat off arrows and complete all levels.

Play Knight 360: How to Win

The main task of the game is to clear each level of monsters.
While the player is walking, he does not attack. As soon as he stops, he regularly swings his sword around him, crushing enemies standing nearby.
With a blow of the sword, you can not only hit the enemy, but also repel an arrow flying in your direction.
PC control - Swipe the mouse across the screen to move
Control for mobile devices - Swipe on the screen to move

Game Highlights and Key Points

- Interesting control mechanics of the main character
- Lots of exciting levels!
- Insidious enemies whose task is to destroy you
- Cool 3D graphics

Is this game built using a specific game engine or framework?

The development of this game involved Javascript open-source libraries or custom-built tools.

What type of game is this considered to be?

This game is categorized as Battle on the platform.

Who is behind the creation of this title?

The organization that created this game is Mirra Games.

What keywords can be used to find this game?

Keywords that help identify this game include archery, arrow, fighting, ghost, knight, monster, sword.

What age group should play this game?

The primary age group that should play this game is Kids, Teens.

Is this game available for play on mobile phones?

Yes, Knight 360 can be accessed from a mobile phone or tablet.

Which gender demographic is this game made for?

The game is designed to appeal to Male.

Does the game include scenes involving blood?

Yes, Knight 360 has blood effects or visuals.

Is the game designed with children in mind?

No, Knight 360 is not safe for children of all ages.

Are there any cruel or harmful actions within the game’s experience?

Yes, cruelty is involved in parts of Knight 360.
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